Destiny has a long awaited update coming on October 30, the middle of its Festival of the Lost event which may bring something cool like a Thunderlord quest, but some other super important changes are coming as well.
In This Week at Bungie, the devs laid out exactly how two of the most currently frustrating aspects of Destiny 2 would be changing, exotic drops and infusion. What’s being altered to encourage the playerbase (and me) to stop yelling?
- There will now be “weighting,” where the game considers what exotics you have and don’t, and will adjust its drops accordingly. This does not guarantee a non-duplicate, but it should lower the odds a good amount. Naturally, we don’t know any numbers
- When you do get duplicates, they’re going to be weighted toward armor since it can have random rolls while weapons cannot and dupes of those are good for literally nothing but infusion
- Quest exotics have been removed from the loot pool and I still don’t understand if they were in there by mistake or what
This is somewhat different from a plan that I heard a while ago, as originally it was said that Forsaken exotics would be weighted more heavily, but this is a better system. This way, players who don’t have every Year One exotic can keep hunting those while someone like me, who is only missing Forsaken exotics now, can have those weighted more heavily. And the two Forsaken exotics I do have won’t have an increased chance to appear because they are dupes.
- Masterwork cores have been renamed “Enhancement Cores” (gross) because they’re not being removed from infusion and it was confusing I guess
- You will be able to get Mastework cores from Scrapper bounties and from six Spider bounties a week. I assume the Spider bounties will award more than one core, but it’s not listed
- When you do get cores they’ll be more visible than the little orange piece of candy corn they are now
This is one issue where the more I’ve played, the more I’ve given up on the fight about infusion requiring masterwork cores. At this point as I’m close to max level, I’m pretty much breaking even on cores, despite frequent infusion to get my gear up another notch or two. Once I hit max, perhaps I’ll finally be able to focus on thinks like making my Guardian not look like a hot mess in her armor, but if there are just a couple more sources of cores, I suppose that’s good enough, even if this entire process feels more convoluted than it needs to be, and with so much to do in Destiny 2 right now, more bounty busywork does not exactly seem welcome. If they make the masterwork core Spider bounties the roaming patrol Wanted targets I’m going to be so mad.
Will this fix everything about these two issues? I mean, I doubt it. I’ve said before that with exotic drop rates what they are, there could be full-on dupe protection and it would still take everyone several months to get all the droppable Forsaken exotics. I guess it depends on much “weight” this mystery algorithm gives stuff you don’t have, but maybe between this and Xur finally getting off his wormy butt and selling a few Forsaken exotics, that will be a good enough fix.
Infusion still feels weird and I don’t like the sound of “enhancement cores,” but whatever. It’s certainly not worse than the current system, which I’ve gotten numb to at this point, but I reject the idea that infusion is supposed to be this costly, “meaningful” choice. No, masterworking, was supposed to be that choice, which it still is, minus the fact that masterworking armor is incredibly pointless at the moment. This change feels like it’s moving off in a tangent in the wrong direction.
Anyway, I’m looking forward to the 30th, and you should be too.
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