Nothing like a homebrew director’s cut.
EDITOR’S NOTE: I mistakenly believed this mod was also reported to contain malware and edited it late last night to reflect this. I have since been informed this was not the case, and have confirmed that this mod is clean. Apologies for the confusion.
Mods are the lifeblood of PC gaming – any fan knows this. And fans of Grand Theft Auto V perhaps know this most of all, especially with the quality and hilarity of what’s starting to hit the web.
But this next mod falls into a more crucial category: the essential, the kind of mod that everyone should have just to enhance their experience.
It’s not a HD textures mod, a bug fix or something that corrects a horrible fault in gameplay. What it does, however, is unlock 30 separate places, areas that are only accessible through missions or ones that the developers decided to scrap from the retail version of the game.
In case you’re confused by the latter, what that means is areas that were built into GTA V but hidden later for one reason or another impassable objects of one description or another. The video below explains everything you need to know.
Given that GTA V was already a game in which you could quite literally lose yourself, this mod just makes that rabbit hole a little bit deeper. And there are certainly plenty of gamers doing that, according to the Steam Stats.
If you’re interested, you can download the Open All Interiors patch from GTA5-Mods. You’ll need Alexander Blade’s ScriptHookV, like every other GTA V mod, to get it working though.
Source: Thanks, Kotaku!