It’s been a long time coming, but Rockstar’s highly anticipated open-world western, Red Dead Redemption 2, is only a few days away. Before the game arrives on PS4 and Xbox One next Friday, October 26, the studio is going to ramp up hype by releasing the game’s launch trailer, which we now know is coming very soon.
Rockstar announced on Twitter that it is sharing Red Dead Redemption 2’s launch trailer tomorrow, October 18. The video is scheduled to drop at 7 AM PT / 10 AM ET / 3 PM BST. Rockstar hasn’t shared any further details about what we can expect from the trailer, so be sure to check back at GameSpot then to get one more look at the game before it arrives next week.
Rockstar also revealed when players will be able to begin pre-loading Red Dead Redemption 2. Those who pre-order the game digitally from the PlayStation or Microsoft Store can download it starting on Thursday, October 18, at 9 PM PT (12 AM ET on October 19), so you’ll be all ready to play on launch day. You’re going to need a lot of storage space to download it, however; the Microsoft Store lists the game’s size at a whopping 90 GB.
There are a number of bonuses you get by pre-ordering Red Dead Redemption 2. Along with the Ardennes War Horse and Outlaw Survival Kit, those who pre-order the game digitally will receive extra cash in Red Dead Redemption 2’s story mode and bonus GTA$ for Grand Theft Auto V’s GTA Online mode. You can read more about the various bonuses in our Red Dead Redemption 2 pre-order guide.
Red Dead Redemption 2 casts players in the role of Arthur Morgan, one of the members of the Van der Linde gang. The game features a sprawling world and stunning level of detail, including the range of weapon customization options it affords. It also features an improved Dead Eye system that evolves as you play. For more, be sure to check out our latest Red Dead Redemption 2 impressions.
Given this level of detail, it’s clear Rockstar put a lot of time into developing Red Dead Redemption 2, but recent comments by studio co-founder Dan Houser raised concerns once again about its excessive crunch periods. In an interview with Vulture, Houser revealed that some of the development team was working 100-hour weeks. He has since clarified that the comment only referred to four senior staff members, but this isn’t the first time the studio has been accused of overworking its employees.